Meet the Lust Academy Dev team!


Hi there! 

Today, we wanted to express our gratitude for all the time you've been supporting and rooting for the Lust Academy project and give you a closer look at those creating the game.

Most of you didn't know that, but Lust Academy is developed by a team 10 of people. Let us introduce you!

Sam "Majesti" Torres - The CEO of Bear in the Night games and co-founder of Lust Academy. He's the mastermind behind all the operations and the one who hits (boinks!) the rest of the team with the stick when we fail to deliver updates in time.

Jose Cuervo - Experienced genius (and possibly a genie) who was forced to work with us by ancient magic. He is the voice of rationalization and logic and is responsible for sewing together all the crazy ideas from authors and designers into a working game.

Gordon "Mr. G." Goodman - One of the co-founders of Lust Academy and OG of rendering and animations. Gordon has an unmatched experience of making the most out of Daz3D, and all the juiciest animations and renders in Lust Academy prove that.

Skida Des - Young protegee of Mr. G. is every bit as talented as her teacher. Skida brings a flurry of ideas and her unique vision to any scene she's working with, transforming them into pure art. She's also behind the looks of most of the latest characters added to the game.

Marie "AngelsPrayer" G. - The newest addition to our 3D team. Marie specializes in animations and video production, but she's already shown her potential in rendering too. That's why we first hired her to create the trailer for Lust Academy, but after seeing her skills and passion for Lust Academy, we just could not say "goodbye."

Paul Meskado - Renders require retouching like diamonds require cutting. Meet the jeweler behind every visual aspect of the game. Paul is not only the one who makes a good render into a brilliant one, he's also the master of graphic design who created every bit of 2D art used in the game: Icons, UI, Map, hell, even the design of our Patreon page - everything comes from under his stylos.

Max "Mr. Z." Green - It's hard to stretch how fantastic it is to have Mr.Z. in your team. Before Max, we had our shares of bad programmers, and even with Ren'Py it's almost impossible to create a stable, unbuggy game without a professional touch. Now, it's all in the past as Mr.Z. works so smoothly that it almost leaves our next team member jobless.

Shiny QA Pokemon - It won't be a secret that any game in development has bugs. What seems new to most game developers is that leaving testing for bugs to their players isn't the best attitude. So as soon as we had the possibility, we've invited  Shiny QA Pokemon to join our team. Just compare the number of bugs in early alpha and beta versions with new releases, and you'll see Shiny's impact.

Pablo Alexander - One of Lust Academy's co-founders and a humble guy who created the whole world of the game by working with every aspect from lore to character creation and writing scenes. Yet, his most outstanding achievement so far is coming up with some of those banger dad jokes you read in our weekly Dev Updates.

Iris Oswald - Much like Skida, Iris started as a young assistant, in this case - for Pablo. And like Skida, she quickly proved that she's not a rookie but an essential member of the crew. Iris is responsible for some of the most touching and beloved scenes. One of her most critical skills is creating lively and authentic dialogues.

Now you know us a little bit better, and that's only one thing that's left for us to say...

Nice to meet you!

P.S.

You can support us on Patreon: http://patreon.com/bearinthenight

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